Skip to content
COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Playing the Game / Saves

Saves

Saves are your ability to resist something threatening you from outside: a trap, poison, mind control, a large object falling on you and the like. The GM calls for saves as needed; you don't choose to make them.

A save works like a check: roll 1d20 + the relevant ability score, but add your save bonus instead of skill ranks. Your save bonus is ¾ of your level, rounded down (table below). Succeeding usually means you avoid a harmful effect or danger; failing almost always has a consequence.

Might Saves

  • Someone attacks you with a melee weapon and you try to block or parry it.
  • A portcullis drops on you and you try to stop it crushing you.
  • A giant or other powerful creature tries to grab or overpower you.

Reflex Saves

  • Someone attacks you with a ranged weapon and you try to dodge it.
  • An explosion, spray of acid or burst of shrapnel comes your way and you try to avoid it.
  • You slip, lose your footing or fall, and try to catch yourself before disaster.

Fortitude Saves

  • Poison strikes and your body tries to resist it.
  • You're exposed to disease, plague or rot and must endure it.
  • You're put through pain, exhaustion or bodily stress and must push through.

Intellect Saves

  • A spell or effect tries to cloud your reasoning, confuse your thoughts or overwhelm your mind with false conclusions.
  • A psychic effect attacks your logic, memory or ability to think clearly.
  • A supernatural force tries to deceive your judgment rather than your senses.

Perception Saves

  • You pass near a hidden danger (a trap, an ambush, a concealed threat) and have a chance to notice it without actively searching.
  • Another creature tries to sneak up on you or do something subtle unnoticed; you make a Perception save against its roll.
  • An illusion, disguise or odd behavior gives off subtle signs, and you try to read between the lines.

Charisma Saves

  • A mystic tries to charm you, frighten you or dominate your will.
  • A terrifying monster or supernatural presence tries to break your nerve.
  • A magical effect tries to overwhelm your emotions, crush your confidence or force your mind into submission.

Save Bonus

Level12345678910
Bonus0123345667
Level11121314151617181920
Bonus89910111212131415