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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Playing the Game / Ability Scores

Ability Scores

The Basics

These are the basic parts of your character you need to know to play.

Ability Scores

Your six ability scores measure how well your character functions in the world: physical and mental prowess. When you make a check, you add the relevant score to the roll. How to set them is in Character Creation; here is what each one means and what its values look like. Scores usually run from −2 to +5, with 0 an average adult.

Might

Your Might represents your physical power, general athleticism and ability to exert force.

ScoreDescription
-2Noticeably weakHeavy packs are a struggle; hauling gear wears you out.
-1Below averageYou manage basic adventuring gear, but bulky loads slow you quickly.
0Average adultThe typical 'can carry your own stuff' baseline.
1FitComfortable with a solid kit, and you can haul extra without slowing right away.
2AthleticLoads that would weigh most people down are manageable for you.
3Very strong'Carries the group's extra gear' strong.
4Martial strongA typical front-liner's physique; heavy gear stays practical.
5Peak humanElite athletic strength; you feel built different.

Reflex

Your Reflex represents your general agility, reflexes and balance.

ScoreDescription
-2ClumsyNoticeably uncoordinated; quick movements go wrong.
-1AwkwardYou get by, but precision under pressure is rough.
0AverageNormal adult coordination.
1QuickA little sharper and faster than most people.
2NimbleAthletic coordination; confident moving fast.
3AgileClearly adventurer-dexterous; you move like you train.
4Expertly nimbleHigh-level finesse; your body does what you intend, fast.
5ExceptionalPeak human quickness and precision.

Fortitude

Your Fortitude represents your general health, stamina and vitality.

ScoreDescription
-2FrailSickly or delicate. You tire fast and bruise easily, a 'minor' illness can lay you out, and bad nights, poor food or harsh weather hit hard.
-1WeakBelow-average hardiness. You can push yourself, but it costs you: colds linger, long marches punish you, and you don't recover well without rest.
0AverageNormal endurance and health. You can handle ordinary travel, stress and a rough life, if you pace yourself and get normal rest.
1SturdyGood lungs and grit. You bounce back from knocks, handle long days better than most and don't get sick as often.
2ToughClearly resilient. You can take hits, push through fatigue and keep going when others start complaining or slowing down.
3HardyAdventurer-tough. Long marches, sleepless nights and hard conditions are manageable; you stay functional through pain and stress.
4Iron bodyBuilt for punishment. You shrug off sickness, hold your breath longer and endure harsh climates with fewer consequences.
5ExceptionalPeak human durability. You recover fast, rarely fall ill, and keep fighting or traveling well past normal limits.

Intellect

Your Intellect represents your reasoning, logic, memory and deduction, and your ability to think clearly under pressure.

ScoreDescription
-2DullComplex ideas and new information are a struggle; things need explaining plainly and repeatedly, and details and abstractions lose you.
-1SlowYou learn, but slowly. You can follow plans and instructions but have trouble improvising, solving puzzles fast or connecting clues under pressure.
0AverageTypical reasoning and learning. You understand everyday concepts, pick up new skills with practice and solve basic problems.
1BrightA quick learner. You spot obvious patterns, remember useful facts and adapt plans when things change.
2CleverConsistently sharp: good at logic, research and working out how things work. You notice inconsistencies and ask the right questions.
3SmartA trained mind. You learn fast, retain details and juggle several ideas at once; good at strategy, investigation and technical work.
4BrilliantClearly exceptional. You see patterns early, make strong predictions and build or understand complicated systems with less effort.
5GeniusPeak human. Rapid synthesis, strong memory and deduction; you're the one others rely on to solve the 'impossible' puzzle.

Perception

Your Perception represents your awareness, alertness and instincts, and your ability to notice hidden details, read situations and pick up on what isn't being said.

ScoreDescription
-2ObliviousYou miss obvious cues and danger signs; poor judgment, easily tricked, and often surprised by what others notice.
-1UnawareA bit scatterbrained or naive. You notice problems late, read people poorly, and your gut feelings are unreliable.
0AverageNormal perception and common sense. You read situations decently, spot typical threats and make fair judgments.
1ObservantYou pick up small details, have good instincts, and notice shifts in mood, surroundings and tone before others do.
2KeenConsistently perceptive and grounded. You read intentions well, sense danger early and stay steady under stress.
3InsightfulStrong intuition and awareness. You quickly read people, patterns and motives, and you're hard to mislead for long.
4WiseExceptional judgment. You keep perspective, spot traps social or physical, and make calm, correct calls under pressure.
5Sage-likePeak human awareness. You see through lies, notice the one detail that matters, and are rarely caught off guard.

Charisma

Your Charisma represents your force of personality, emotional resilience and strength of mind, and your ability to assert yourself against fear, influence and supernatural pressure.

ScoreDescription
-2Off-puttingYou struggle to connect, coming across as awkward, unsettling or unpleasant even when you try.
-1UnpolishedSocially rough. You can communicate, but often misread tone or rub people the wrong way.
0AverageA normal presence. You can hold a conversation, make a basic impression and get along when you try.
1LikeablePleasant and confident. People listen, you make friends easily and first impressions tend to go well.
2CharmingYou draw people in, and can persuade, entertain or lead a small group without forcing it.
3CompellingA strong personality. You can rally others, negotiate well and hold attention in tense moments.
4CaptivatingYou command a room. Even strangers remember you; your confidence and presence shape outcomes.
5MagneticPeak human charisma. You win trust quickly, defuse conflict and inspire loyalty with words and presence.