Rules / Magic / Spell Modifiers
Spell Modifiers
Modifiers customize a spell at the moment of casting and can change every time you cast. Each modifier's value (+N) is added to the spell's total Strain (raising the DC) and to its Complexity. Your Mysticism Ranks must be at least the modified Complexity to use it.
- Spell-specific modifiers appear in individual spell entries; some need extra Ranks.
- Modifiers marked ★ are Mastery tier and require the School Mastery talent for that school.
- Generic modifiers are learned through the Metamagic Training talent and can be applied to any known spell that meets their requirements.
Generic (Metamagic) Modifiers
Learned with the Metamagic Training talent. Each is also an item in the Metamagic compendium: Anchored Spell, Daze Rider, Extend Duration, Frighten Rider, Greater Ward, Knockback, Lingering Damage, Selective Shape, Slow Rider, Sniper Range, Sunder, Surge Bias.
| Modifier | Cost | Min. Mysticism | Effect |
|---|---|---|---|
| Anchored Spell | +1 | 2 | Glyph delivery only: set a simple trigger (touch, proximity, spoken keyword). |
| Daze Rider | +2 | 3 | On a failed save, target is Dazed until the end of its next turn. |
| Extend Duration | +1 | 2 | Double the duration, to a maximum of 10 minutes (GM rules on "until removed" effects). |
| Frighten Rider | +2 | 3 | On a failed save, target gains Frightened 1 toward the caster (or toward the item, with Imbue). |
| Greater Ward | +2 | 4 | If the spell grants a numeric bonus (save, stat, Soak…), increase it by +1. |
| Knockback | +1 | 2 | On a failed save (or on hit), push the target 10 ft. |
| Lingering Damage | +2 | 3 | On a failed save (or hit, if no save), 1d4 persistent damage of the spell's type at the end of each of the target's turns for 3 rounds (save ends early). |
| Selective Shape | +1 | 3 | With an AOE delivery, choose which creatures in the area are affected. |
| Slow Rider | +2 | 3 | On a failed save, target is Slowed 10 until the end of its next turn. |
| Sniper Range | +1 | 2 | Remote/Line delivery: increase effective range by one increment. |
| Sunder | +2 | 4 | Spell gains the HEAVY trait and deals +1 die against objects and structures. |
| Surge Bias | +2 | 5 | If you trigger a Wild Surge, roll twice and choose either result. |
Brew
Brew (+3 Strain, +3 Complexity) is the metamagic of the Brewing talent rather than Metamagic Training. It casts a spell with the Brewable trait into a prepared brewing vessel to make a magical potion; see Crafting & Treasure (Magical Potions).