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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Character Creation / Derived Statistics & Advancement

Derived Statistics & Advancement

Derived Statistics

Several values on your sheet come from your ability scores:

  • Max HP = (Fortitude + 5) × (level + 2). It's retroactive: if your Fortitude changes, so does your Max HP. Example: level 5, Fortitude 2: (2 + 5) × (5 + 2) = 49.
  • Strain limit = 5 + level + Fortitude. Past it, further Strain causes Exhaustion (see Encounters).
  • Save bonus is based on ¾ of your level, rounded down; see the advancement table.
  • Speed comes from Might + Reflex (table below), which also sets your travel pace.
Might + ReflexSpeedFeet per minuteMiles per hourMiles per day
−5 or less10 ft100 ft18
−4 to −315 ft150 ft1½12
−2 to −120 ft200 ft216
0 to 125 ft250 ft2½20
2 to 330 ft300 ft324
4 to 535 ft350 ft3½28
6 to 740 ft400 ft432
8 to 945 ft450 ft4½36
10 or more50 ft500 ft540

Next Steps

Spend your 6 skill points and pick 3 talents (see Skills and Talents), on top of your origin's talent. Then work with the other players to develop your characters' Bonds (see Bonds).

Character Advancement

At each level after 1st you gain 4 skill points and pick 2 more talents, plus the benefits on the advancement table:

  • Ability boosts: at every level divisible by four (4th, 8th, 12th, 16th, 20th) you gain one of the six ability-score improvement talents of your choice for free. These can't raise a score above 5.
  • Max ranks: the highest rank you can have in any skill at that level.
  • Natural Soak: a stacking bonus added to the Soak from armor and other defenses.
  • Save bonus: added whenever you make a save with any of your six ability scores.

Experience Points

Characters earn Experience Points (XP) by achieving goals, completing social encounters, exploring new places, fighting monsters, overcoming hazards and other deeds; the GM has a lot of say over when they're awarded. Normally, when a character reaches 1,000 XP or more they level up, subtract 1,000, and start working toward the next level. (Crews can use a shared pool or milestones; see The Crew.)

LevelAbility boostMax ranksNatural SoakSave bonus
1—200
2—301
3—302
41st413
5—413
6—514
7—515
82nd626
9—626
10—727
11—728
123rd839
13—839
14—9310
15—9311
164th10412
17—10412
18—11413
19—11414
205th12515