Catalog / Techniques / Topple
Topple
Techniques · Melee Techniques
Kind Melee
Cost 2 AP
Requirements Wielding a melee weapon with the Trip trait
- Attack
- Technique
- Melee
You sweep at your target's legs to knock it down.
For 2 Action Points, make a melee attack against a creature within reach. If the attack hits and deals damage, the target must make a Reflex Save against a DC of 10 + half the damage it actually took (after Soak and Resistances). On a failed save, the target falls Prone.
Critical Failure: Standing up costs the target all of its Speed on its next turn (instead of half).
Push: You may take 1 Strain to use this technique for 1 Action Point instead of 2.