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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Techniques / Piercing Strike

Piercing Strike

Techniques · Melee Techniques

Kind Melee
Cost 2 AP
Requirements A melee weapon that deals piercing damage
  • Attack
  • Technique
  • Melee

You drive your blade deep, leaving a gaping wound.

Undead and constructs are immune to this technique.

For 2 Action Points, make a melee attack against a creature within reach. If the attack hits and deals damage, the target must make a Fortitude Save against a DC of 10 + half the damage it actually took (after Soak and Resistances).

On a failed save, the target gains the Gaping Wound condition. At the end of each of its turns, it can attempt a DC 15 flat check to end the condition, or it can spend 1 Action Point on its turn to end the condition instead.

Critical Failure: The target rolls the flat check twice and takes the lower result, and ending the condition by spending actions costs 2 Action Points instead of 1.

Push: You may take 1 Strain to use this technique for 1 Action Point instead of 2.