Catalog / Techniques / Pommel Strike
Pommel Strike
Techniques · Melee Techniques
- Attack
- Technique
- Melee
You strike to subdue, potentially leaving your target dazed.
For 2 Action Points, make a nonlethal melee attack against a creature within reach. If the attack hits and deals damage, the target must make a Fortitude Save against a DC of 10 + half the damage it actually took (after Soak and Resistances).
On a failed save, the target is Dazed. At the end of each of its turns, it can attempt a DC 15 flat check to end Dazed, or it can spend 1 Action Point on its turn to end the condition instead.
Critical Failure: The target rolls the flat check twice and takes the lower result, and ending Dazed by spending actions costs 2 Action Points instead of 1.
Push: You may take 1 Strain to use this technique for 1 Action Point instead of 2.