Catalog / Techniques / Prepare
Prepare
Techniques · Melee Techniques
Kind Melee
Cost 2 AP
Requirements Wielding a two-handed melee weapon
- Boost
- Technique
- Melee
For 2 Action Points, you steady your stance and commit to powerful, measured strikes. Until the end of your next turn, add double your Might score to the damage of each weapon attack you make with a weapon that qualifies for this technique.
Push: You may take 1 Strain to use this technique for 1 Action Point instead of 2.