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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Light

Light

Spells · Evocation

School Evocation
Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration 5 rounds
  • Concentration
  • Creation
  • Light
  • Concentration

You create a small mote of magical light at a point or object in your delivery. It sheds dim light in a 10-foot radius and moves with that point or object. The light is cool, can't ignite anything and isn't sunlight. Casting Light again ends your previous one. Requires Concentration.

Push: take 1 Strain to cast for 1 AP instead of 2.

Optional Modifiers

  • Longer Light (+1): The duration becomes 10 minutes.
  • ★ Lasting Light (+2): The duration becomes 1 hour. [School Mastery, 3+ ranks]
  • Larger Glow (+1): The dim light radius becomes 20 feet.
  • ★ Broad Glow (+2): The dim light radius becomes 30 feet. [School Mastery, 4+ ranks]

Critical Success

The light flares to sunlight intensity in a 10-foot radius until the start of your next turn.