Light
Spells · Evocation
- Concentration
- Creation
- Light
- Concentration
You create a small mote of magical light at a point or object in your delivery. It sheds dim light in a 10-foot radius and moves with that point or object. The light is cool, can't ignite anything and isn't sunlight. Casting Light again ends your previous one. Requires Concentration.
Push: take 1 Strain to cast for 1 AP instead of 2.
Optional Modifiers
- Longer Light (+1): The duration becomes 10 minutes.
- ★ Lasting Light (+2): The duration becomes 1 hour. [School Mastery, 3+ ranks]
- Larger Glow (+1): The dim light radius becomes 20 feet.
- ★ Broad Glow (+2): The dim light radius becomes 30 feet. [School Mastery, 4+ ranks]
Critical Success
The light flares to sunlight intensity in a 10-foot radius until the start of your next turn.