Havoc
Spells · Evocation
School Evocation
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration Instant
Save Fortitude
Delivery Aura, Cone, Cube, Line, Sphere
- Damage
Every creature in your delivery is Off-Guard until the end of its next turn, and each makes a Fortitude save opposed by your Channeling result (airborne creatures save with 1 level of Disadvantage). On a failure it is hurled 2d6 × 5 feet directly away from the spell's point of origin.
If it would hit a solid obstacle or creature first, it stops in the last open space and takes falling damage for the distance actually traveled (1d6 per 10 feet); the GM may apply the same to whatever it hit. If it flies through open space and lands, it takes the same falling damage. Normal ways of reducing fall damage (such as Acrobatics) apply.
Delivery restriction: area deliveries only.
Optional Modifiers
- Greater Havoc (+2): Targets are hurled 3d6 × 5 feet instead.