Catalog / Spells / Lanternlight
Lanternlight
Spells · Evocation
- Creation
- Light
You fill the area of your delivery with bright light for 10 minutes; the delivery sets its shape and placement.
Area deliveries cost double Strain for this spell.
Optional Modifiers
- Mobile (+1): Once per round you can move the light up to your Mysticism modifier × 5 feet, or attach it to an object when you cast it.
- Sunbeam (+3): The light counts as sunlight and affects creatures harmed by it; the duration becomes 5 rounds.
Critical Success
You also create a focused beam using Line delivery from you, at no extra delivery Strain (the GM may cap its length at your standard delivery range).