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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Lanternlight

Lanternlight

Spells · Evocation

School Evocation
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration 10 minutes
  • Creation
  • Light

You fill the area of your delivery with bright light for 10 minutes; the delivery sets its shape and placement.

Area deliveries cost double Strain for this spell.

Optional Modifiers

  • Mobile (+1): Once per round you can move the light up to your Mysticism modifier × 5 feet, or attach it to an object when you cast it.
  • Sunbeam (+3): The light counts as sunlight and affects creatures harmed by it; the duration becomes 5 rounds.

Critical Success

You also create a focused beam using Line delivery from you, at no extra delivery Strain (the GM may cap its length at your standard delivery range).