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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Darkness

Darkness

Spells · Evocation

School Evocation
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration 5 rounds
  • Creation

You reduce the light in the area of your delivery by one step: bright light becomes dim, and dim light becomes darkness.

Optional Modifiers

  • True Darkness (+2): The darkness also blocks infravision, low-light vision and darkvision (but not magical sight such as Detect Arcana).
  • Mobile (+1): Once per round you can move the darkness up to your Mysticism modifier × 5 feet, or attach it to an object when you cast it.
  • Umbral Shroud (+2): Cast it as a Chant (1 minute); the duration becomes 1 stretch (10 minutes).

Critical Success

The area becomes full darkness instead.