Catalog / Spells / Evoke Damage
Evoke Damage
Spells · Evocation
School Evocation
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration Instant
Save Reflex
Delivery Touch, Remote, Imbue
- Damage
Your trappings set the damage type. Each creature in your delivery makes a Reflex save opposed by your Channeling result; on a failure it takes 2d6 damage. A creature that critically fails takes double damage.
Delivery restriction: no area deliveries unless modified.
Optional Modifiers
- Area Casting (+1): You can use area deliveries.
- Increased Damage (+2): +1d6 damage (3d6; 4d6 on your critical success).
- Greater Damage (+4): +2d6 damage and the spell gains Heavy (4d6; 5d6 on your critical success).
- ★ Disintegrate (+4): +1d6 damage. A creature destroyed by the spell disintegrates and leaves no body; a destroyed object vanishes. [School Mastery, 8+ ranks]
Critical Success
Targets that fail take 3d6 damage instead.