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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Throw

Throw

Skill Actions · Athletics

Skill Athletics
Cost 1 AP
  • Attack
  • Manipulate

You throw an object at a creature, an object or a point. Make an Athletics attack roll unless the item is a weapon or a rule says otherwise. An item with no listed range increment has one of 10 feet; it can be thrown up to 6 increments, and each increment after the first gives 1 level of Disadvantage. A weapon with the Thrown trait can use its normal skill and the increment in its Thrown trait; a non-weapon with the Thrown trait uses Athletics and that increment. At a creature: compare your roll to its Reflex save. At a space: roll against DC 10, with the same range penalties. If the exact landing spot matters, roll 1d8 for the direction; a burst, splash, cloud or similar effect resolves from where the item lands.

Success: The item hits the creature or lands where you meant it to, as suits the item.

Failure: The item misses and lands in a random space next to the target.

Critical Failure: The throw is badly off target: it lands farther away, as the GM decides, and usually doesn't catch the target in any splash, burst or similar effect.

Results

Success

The item hits the creature or lands where you meant it to, as suits the item.

Failure

The item misses and lands in a random space next to the target.

Critical Failure

The throw is badly off target: it lands farther away, as the GM decides, and usually doesn't catch the target in any splash, burst or similar effect.