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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Long Leap

Long Leap

Skill Actions · Athletics

Skill Athletics
Cost 1 AP
  • Move

Your Long Jump limit is half your Speed, rounded down. A good jump needs a 10-foot running start. With at least 1 Rank in Athletics you can jump without one by rolling Athletics against a DC equal to the distance. Without a Rank you can still try, but your maximum distance is halved (round down).

Success: You jump the distance you wanted.

Failure: You jump a number of feet equal to your check result. At a cliff or ledge, if you fell short by no more than half your height, you can make a Reflex save to catch the edge.

Critical Failure: You jump a number of feet equal to your check result and land Prone.

Results

Success

You jump the distance you wanted.

Failure

You jump a number of feet equal to your check result. At a cliff or ledge, if you fell short by no more than half your height, you can make a Reflex save to catch the edge.

Critical Failure

You jump a number of feet equal to your check result and land Prone.