Catalog / Skill Actions / Climb
Climb
Skill Actions · Athletics
- Move
Requires: Both hands free.
You move up, down or across an incline. Unless it's especially easy or you have a climb Speed, roll Athletics against the DC the GM sets from the incline and the conditions. Without a climb Speed you are Off-Guard while climbing.
Critical Success: You climb up, across or safely down the incline, up to your Speed.
Success: You climb up, across or safely down the incline, up to your Speed, but every foot counts as 2.
Failure: You can't move without falling.
Critical Failure: You fall.
Results
- Critical Success
You climb up, across or safely down the incline, up to your Speed.
- Success
You climb up, across or safely down the incline, up to your Speed, but every foot counts as 2.
- Failure
You can't move without falling.
- Critical Failure
You fall.