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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Climb

Climb

Skill Actions · Athletics

Skill Athletics
Cost 1 AP
Requires Both hands free.
  • Move

Requires: Both hands free.

You move up, down or across an incline. Unless it's especially easy or you have a climb Speed, roll Athletics against the DC the GM sets from the incline and the conditions. Without a climb Speed you are Off-Guard while climbing.

Critical Success: You climb up, across or safely down the incline, up to your Speed.

Success: You climb up, across or safely down the incline, up to your Speed, but every foot counts as 2.

Failure: You can't move without falling.

Critical Failure: You fall.

Results

Critical Success

You climb up, across or safely down the incline, up to your Speed.

Success

You climb up, across or safely down the incline, up to your Speed, but every foot counts as 2.

Failure

You can't move without falling.

Critical Failure

You fall.