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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / High Leap

High Leap

Skill Actions · Athletics

Skill Athletics
Cost 1 AP
  • Move

Your High Jump limit is your Speed divided by 10, rounded up. A good jump needs a 10-foot running start. With at least 1 Rank in Athletics you can jump without one by rolling Athletics against a DC of the height you want × 5 (your Vertical Reach doesn't count toward it). Without a Rank you can still try, but your maximum height is halved (round down). Vertical Reach: 1½ times your height; when reaching for an object or grabbing a ledge, add it to the height you leap.

Success: You reach the height you wanted.

Failure: You jump, but not high enough.

Critical Failure: You don't jump at all, and fall Prone in your space.

Results

Success

You reach the height you wanted.

Failure

You jump, but not high enough.

Critical Failure

You don't jump at all, and fall Prone in your space.