Catalog / Skill Actions / High Leap
High Leap
Skill Actions · Athletics
- Move
Your High Jump limit is your Speed divided by 10, rounded up. A good jump needs a 10-foot running start. With at least 1 Rank in Athletics you can jump without one by rolling Athletics against a DC of the height you want × 5 (your Vertical Reach doesn't count toward it). Without a Rank you can still try, but your maximum height is halved (round down). Vertical Reach: 1½ times your height; when reaching for an object or grabbing a ledge, add it to the height you leap.
Success: You reach the height you wanted.
Failure: You jump, but not high enough.
Critical Failure: You don't jump at all, and fall Prone in your space.
Results
- Success
You reach the height you wanted.
- Failure
You jump, but not high enough.
- Critical Failure
You don't jump at all, and fall Prone in your space.