Catalog / Skill Actions / Scatter
Scatter
Skill Actions · Athletics
- Attack
- Manipulate
You throw a powder, dust or similar fine substance into a nearby area. Make an Athletics attack roll unless the item has a rule that says otherwise. An item with no listed range increment has one of 5 feet; it can be used up to 6 increments, and each increment after the first gives 1 level of Disadvantage. An item with the Scattered trait uses the increment in that trait. At a creature: compare your roll to its Reflex save. At a space: roll against DC 10, with the same range penalties. If the exact landing spot matters, roll 1d8 for the direction; a burst, cloud or similar effect resolves from where the item lands.
Success: The item affects the creature or bursts where you meant it to, as suits the item.
Failure: The item misses and lands in a random space next to the target.
Critical Failure: The scatter is badly off target: it lands farther away, as the GM decides, and usually doesn't catch the target in any burst, cloud or similar effect.
Results
- Success
The item affects the creature or bursts where you meant it to, as suits the item.
- Failure
The item misses and lands in a random space next to the target.
- Critical Failure
The scatter is badly off target: it lands farther away, as the GM decides, and usually doesn't catch the target in any burst, cloud or similar effect.