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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Scatter

Scatter

Skill Actions · Athletics

Skill Athletics
Cost 1 AP
  • Attack
  • Manipulate

You throw a powder, dust or similar fine substance into a nearby area. Make an Athletics attack roll unless the item has a rule that says otherwise. An item with no listed range increment has one of 5 feet; it can be used up to 6 increments, and each increment after the first gives 1 level of Disadvantage. An item with the Scattered trait uses the increment in that trait. At a creature: compare your roll to its Reflex save. At a space: roll against DC 10, with the same range penalties. If the exact landing spot matters, roll 1d8 for the direction; a burst, cloud or similar effect resolves from where the item lands.

Success: The item affects the creature or bursts where you meant it to, as suits the item.

Failure: The item misses and lands in a random space next to the target.

Critical Failure: The scatter is badly off target: it lands farther away, as the GM decides, and usually doesn't catch the target in any burst, cloud or similar effect.

Results

Success

The item affects the creature or bursts where you meant it to, as suits the item.

Failure

The item misses and lands in a random space next to the target.

Critical Failure

The scatter is badly off target: it lands farther away, as the GM decides, and usually doesn't catch the target in any burst, cloud or similar effect.