Steady Hand
Bonds · Teamwork Talents
- Reactive
Reactive Teamwork Talent. Costs 1 Reaction Point when the trigger happens, with your bonded partner within Close range. The RP cost never changes at any tier.
Trigger: Your bonded partner invokes their Vice (giving in and drawing from the Stakes Menu, see Virtues & Vices) and you're there to back them up.
Tier 1 (Level 1): You and your partner split the complication the GM introduces as the price, instead of your partner bearing it alone (split the same way as Own It Together).
Tier 2 (Level 5): As Tier 1, and your partner may pick a stronger item from the Stakes Menu than they normally could, since you're there to help take the fallout.
Tier 3 (Level 9): As Tier 2. You may also spend 1 Strain as part of the reaction to gain a Stakes Menu item of your own for backing them up.
Tier 4 (Level 13): As Tier 3, but you may instead spend 2 Strain so that you both gain a Stakes Menu item and the GM's complication falls only on the partner who invoked the Vice; you're fully shielded from it.
Tiers
- Tier 1
- You and your partner split the complication the GM introduces as the price, instead of your partner bearing it alone (split the same way as Own It Together).
- Tier 2
- As Tier 1, and your partner may pick a stronger item from the Stakes Menu than they normally could, since you're there to help take the fallout.
- Tier 3
- As Tier 2. You may also spend 1 Strain as part of the reaction to gain a Stakes Menu item of your own for backing them up.
- Tier 4
- As Tier 3, but you may instead spend 2 Strain so that you both gain a Stakes Menu item and the GM's complication falls only on the partner who invoked the Vice; you're fully shielded from it.