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COWBOYS & VIKINGSCompendium of the Wild Wastes

Game Master / Adversaries / Ooze

Ooze

Oozes are mindless, amorphous masses defined by fluid bulk, unstable shape, dangerous contact and persistence through substance rather than anatomy. They work through flow, spread, engulfing, adhesion and dissolution instead of bones, organs or joints, and often eat resources or turn into environmental hazards.

Senses: Oozes have no sight or hearing. They have Blindsense 10 feet (Strong Magnitude), sensing through touch, vibration and chemical sensitivity.

Subtypes

  • Gelatinous: defined by transparent mass, engulfing pressure and slow, enclosing movement.
  • Corrosive: defined by acid, dissolution, gear-eating contact and lingering chemical ruin.
  • Predatory: defined by hunger, ambush, clinging and feeding, and devouring contact.
  • Splitting: defined by fragmenting, duplicating, shedding mass and a multiplying threat.
  • Parasitic: defined by coating, infection, internal spread and taking over a body.
  • Mimetic: defined by disguise, false surfaces, hidden mass and deceptive stillness.
  • Tarry / Sludge: defined by heaviness, drag, choking stickiness and slow suffocating pressure.
  • Luminous / Arcane: defined by a strange glow, magical residue, unstable energy or alchemical origin.

Traits & Maneuvers

Each subtype grants the trait listed under it; a trait and its maneuver are one Build Selection.

Ooze Senses (All Oozes)

Ooze, Passive · Passive

Lacks sight and hearing; has Blindsense 10 feet (Strong Magnitude) through touch, vibration and chemical sense.

Engulfing Mass (Gelatinous)

Ooze, Maneuver · 1 AP

Make 1 natural melee attack; on a hit the target must succeed a Might save (DC 10 + half damage taken) or be Partially Engulfed (Grappled, and 1 Disadvantage — Average Step — on attacks against anything but the ooze) until it escapes or the ooze moves away.

Crafting tags: Essence none; Ingredients Slime, Preservative.

Corrosive Body (Corrosive)

Ooze, Reaction · Reaction (1 RP)

Trigger: It is hit by an attack from within 5 feet.

The attacker must succeed a Fortitude save against this creature's action check. On an odd failed result it takes Weak persistent acid damage; on an even one its gear corrodes, giving -1 Soak (Average Step) until it passes a DC 15 recovery check.

Crafting tags: Essence Acid; Ingredients Slime, Toxic.

Cling and Feed (Predatory)

Ooze, Maneuver · 1 AP

Make 1 natural melee attack; a damaged target must succeed a Might save (DC 10 + half the damage taken) or be Grappled. The first time each round it damages a creature it grapples, it gains 1d4+1 temporary HP (Weak damage + Weak Step), and the target must succeed a Fortitude save (DC 10 + half the damage taken) or suffer Weakened Grip equal to half that amount.

Crafting tags: Essence Vitality; Ingredients Slime, Toxic.

Split Mass (Splitting)

Ooze, Triggered, Recharge · Passive

When first Bloodied, critically hit or destroyed, if charged it makes a DC 10 flat check (Fortune vs slashing or a vulnerability, Misfortune vs bludgeoning or a resistance). On a success: if destroyed, the result is even, or it's a Minion, it leaves a slime hazard (difficult terrain; entering requires a Reflex save against this creature's action check or fall Prone); otherwise it splits off a sub-ooze one rank lower at the same level (starting uncharged).

Crafting tags: Essence Vitality; Ingredients Slime, Preservative.

Invasive Coating (Parasitic)

Ooze, Maneuver · 1 AP

Make 1 natural melee attack; a damaged target must succeed a Fortitude save (DC 10 + half damage taken) or be afflicted with Seeping Slime.

Crafting tags: Essence Acid or Vitality; Ingredients Slime, Toxic.

Delayed Reveal (Mimetic)

Ooze, Passive · Passive

If it didn't move this turn, it may Hide while observed and without cover, with 1 Advantage (Average Step).

Crafting tags: Essence none; Ingredients Slime, Preservative.

Dragging Sludge (Tarry / Sludge)

Ooze, Passive · Passive

A 10-foot emanation (Average Magnitude) is difficult terrain; a creature starting its turn inside must succeed a Reflex save against this creature's action check or become Clumsy 1 (Average Step).

Crafting tags: Essence Motion; Ingredients Slime, Irritant.

Arcane Residue (Luminous / Arcane)

Ooze, Passive, Triggered · Passive

Fortune on saves against magic. When it takes an odd amount of damage it sheds residue into an adjacent square; casting while adjacent to or in residue imposes Misfortune on the Channeling check. Residue lasts until the ooze dies.

Crafting tags: Essence Ward; Ingredients Crystal, Volatile.

Afflictions

Seeping Slime (affliction)

Delivered by an adversary ability. Save: Fortitude (DC per the delivering effect, or 15 + creature level). Stage interval 1 round.

  1. Sickened 1
  2. Sickened 1 and Clumsy 1
  3. Sickened 2 and Slowed 10 (Average Step / Average Magnitude)