Game Master / Adversaries / Aether-Touched
Aether-Touched
Aether-touched creatures have been warped by a leyline (see Hexploration). Any creature type can carry these mutations. They are taken the same way as a Humanoid mutation: a trait plus its effect as one Build Selection.
Flickering Form
Aether Touched, Passive · Passive
Once per round, when an attack would hit this creature and the attack roll is odd, the attack misses as the creature flickers a hand's width out of place.
Crafting tags: Essence Space; Ingredients none.
Surge Aura
Aether Touched, Passive · Passive
Channeling checks made within Close range of this creature take 1 Disadvantage (Weak Step). A creature that fails a Channeling check within that range has its Wild Surge treated as one severity tier higher.
Crafting tags: Essence Mind; Ingredients none.
Aether Burst
Aether Touched, Maneuver, Recharge · 1 AP
Raw Aether erupts from this creature in a Close burst. Each other creature in the burst must succeed a Reflex save against this creature's action check or take Weak force damage and be pushed 5 feet (Weak Magnitude) away from it.
Crafting tags: Essence Space; Ingredients none.
Unstable Step
Aether Touched, Reaction, Recharge · Reaction (1 RP)
Trigger: This creature is hit by an attack.
This creature vanishes and reappears up to 10 feet (Average Magnitude) away in an unoccupied space it can see. This movement doesn't provoke reactions.
Crafting tags: Essence Space, Motion; Ingredients none.
Warped Limbs
Aether Touched, Passive · Passive
This creature's limbs bend and stretch in ways they shouldn't. Its melee attacks gain the Reach trait.
Crafting tags: Essence Motion; Ingredients Organ.
Aether-Fed
Aether Touched, Passive · Passive
The first time each round this creature takes damage from a spell, it gains 5 temporary HP (Weak Magnitude) as it drinks in the stray magic.
Crafting tags: Essence Vitality; Ingredients none.
Mirrored Eyes
Aether Touched, Passive · Passive
This creature gains Blindsight 10 feet (Average Magnitude) and 1 Advantage (Weak Step) on Perception checks to find hidden, invisible or disguised creatures. It can't be surprised while a leyline's light is in its eyes (any hex with Leyline Strength 1+).
Crafting tags: Essence Mind; Ingredients none.
Wrongness
Aether Touched, Maneuver · 1 AP
Choose 1 creature within Close range that can see this creature. It must succeed a Charisma save against this creature's action check or become Frightened 1 (Average Step) as its mind refuses what it sees.
Crafting tags: Essence Fear; Ingredients none.
Crystal Hide
Aether Touched, Passive · Passive
Glassy Aether crystal grows through its hide. This creature gains +1 Soak (Weak Step) and Resistance to one energy type chosen when it is built (fire, cold or lightning, to suit the leyline's trappings).
Crafting tags: Essence Ward; Ingredients Crystal, Preservative.
Leyline Anchor
Aether Touched, Passive · Passive
While this creature is in a hex with Leyline Strength 1 or higher, once per round it may roll a save with Fortune.
Crafting tags: Essence Ward; Ingredients none.
Twin Shadow
Aether Touched, Maneuver, Recharge · 1 AP
An echo of this creature peels away and overlaps it. Until the start of its next turn, attacks against this creature take 1 Disadvantage (Average Step).
Crafting tags: Essence Shadow, Space; Ingredients none.
Aether Lash
Aether Touched, Reaction · Reaction (1 RP)
Trigger: A creature within Close range of this creature casts a spell.
The creature that cast the spell must succeed a Charisma save against this creature's action check or take Weak force damage as the Aether lashes back.
Crafting tags: Essence Mind; Ingredients none.