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COWBOYS & VIKINGSCompendium of the Wild Wastes

Game Master / Adversaries / Aether-Touched

Aether-Touched

Aether-touched creatures have been warped by a leyline (see Hexploration). Any creature type can carry these mutations. They are taken the same way as a Humanoid mutation: a trait plus its effect as one Build Selection.

Flickering Form

Aether Touched, Passive · Passive

Once per round, when an attack would hit this creature and the attack roll is odd, the attack misses as the creature flickers a hand's width out of place.

Crafting tags: Essence Space; Ingredients none.

Surge Aura

Aether Touched, Passive · Passive

Channeling checks made within Close range of this creature take 1 Disadvantage (Weak Step). A creature that fails a Channeling check within that range has its Wild Surge treated as one severity tier higher.

Crafting tags: Essence Mind; Ingredients none.

Aether Burst

Aether Touched, Maneuver, Recharge · 1 AP

Raw Aether erupts from this creature in a Close burst. Each other creature in the burst must succeed a Reflex save against this creature's action check or take Weak force damage and be pushed 5 feet (Weak Magnitude) away from it.

Crafting tags: Essence Space; Ingredients none.

Unstable Step

Aether Touched, Reaction, Recharge · Reaction (1 RP)

Trigger: This creature is hit by an attack.

This creature vanishes and reappears up to 10 feet (Average Magnitude) away in an unoccupied space it can see. This movement doesn't provoke reactions.

Crafting tags: Essence Space, Motion; Ingredients none.

Warped Limbs

Aether Touched, Passive · Passive

This creature's limbs bend and stretch in ways they shouldn't. Its melee attacks gain the Reach trait.

Crafting tags: Essence Motion; Ingredients Organ.

Aether-Fed

Aether Touched, Passive · Passive

The first time each round this creature takes damage from a spell, it gains 5 temporary HP (Weak Magnitude) as it drinks in the stray magic.

Crafting tags: Essence Vitality; Ingredients none.

Mirrored Eyes

Aether Touched, Passive · Passive

This creature gains Blindsight 10 feet (Average Magnitude) and 1 Advantage (Weak Step) on Perception checks to find hidden, invisible or disguised creatures. It can't be surprised while a leyline's light is in its eyes (any hex with Leyline Strength 1+).

Crafting tags: Essence Mind; Ingredients none.

Wrongness

Aether Touched, Maneuver · 1 AP

Choose 1 creature within Close range that can see this creature. It must succeed a Charisma save against this creature's action check or become Frightened 1 (Average Step) as its mind refuses what it sees.

Crafting tags: Essence Fear; Ingredients none.

Crystal Hide

Aether Touched, Passive · Passive

Glassy Aether crystal grows through its hide. This creature gains +1 Soak (Weak Step) and Resistance to one energy type chosen when it is built (fire, cold or lightning, to suit the leyline's trappings).

Crafting tags: Essence Ward; Ingredients Crystal, Preservative.

Leyline Anchor

Aether Touched, Passive · Passive

While this creature is in a hex with Leyline Strength 1 or higher, once per round it may roll a save with Fortune.

Crafting tags: Essence Ward; Ingredients none.

Twin Shadow

Aether Touched, Maneuver, Recharge · 1 AP

An echo of this creature peels away and overlaps it. Until the start of its next turn, attacks against this creature take 1 Disadvantage (Average Step).

Crafting tags: Essence Shadow, Space; Ingredients none.

Aether Lash

Aether Touched, Reaction · Reaction (1 RP)

Trigger: A creature within Close range of this creature casts a spell.

The creature that cast the spell must succeed a Charisma save against this creature's action check or take Weak force damage as the Aether lashes back.

Crafting tags: Essence Mind; Ingredients none.