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COWBOYS & VIKINGSCompendium of the Wild Wastes

Game Master / Adversaries / Soldier Maneuvers

Soldier Maneuvers

A Soldier wins by controlling space, punishing careless movement, and making it costly to attack the wrong target or break formation. It anchors the encounter.

Protection & Space Control

Hold the Line

Soldier, Maneuver, Concentration · 1 AP

Two 5-foot areas (Strong Step) within melee reach become difficult terrain while the Soldier concentrates.

Crafting tags: Essence Ward; Ingredients none.

Intercepting Strike

Soldier, Reaction · Reaction (1 RP)

Trigger: An enemy within melee reach makes an attack that doesn't target the Soldier.

Make 1 weapon attack or unarmed strike against the enemy; on a success its triggering attack suffers 2 Disadvantage (Strong Step).

Retaliation

Punishing Response

Soldier, Reaction · Reaction (1 RP)

Trigger: An enemy within melee reach performs a Move action.

Make 1 melee weapon attack or unarmed strike against the enemy; if it deals damage, the enemy must succeed a Reflex save (DC 10 + half damage taken) or its movement ends.

Control Offense

Lockdown Strike

Soldier, Maneuver · 1 AP

Make 1 melee attack; a damaged target must succeed a Might save (DC 10 + half damage taken) or, until the Soldier's next turn, it can't leave the Soldier's reach without winning a Might save against the Soldier's action check.

Drive Them Back

Soldier, Maneuver · 1 AP

Make 1 melee weapon attack against up to 2 enemies (Strong Step) in reach; each damaged target must succeed a Might save (DC 10 + half damage taken) or be pushed 10 feet (Strong Magnitude).

Team Tactics

Close Ranks

Soldier, Reaction · Reaction (1 RP)

Trigger: Allies within Close end a move not adjacent to the Soldier or another ally.

Up to 2 triggering allies (Strong Step) may each move up to half their Speed without provoking Move-trait reactions.

Defensive Recovery

Stand Firm

Soldier, Reaction, Recharge · Reaction (1 RP)

Trigger: The Soldier fails a save, is knocked Prone, or would be moved against its will.

Reroll the failed save with 2 Advantage (Strong Step).

Morale Pressure

Issue Challenge

Soldier, Maneuver · 1 AP

1 enemy (Average Step targets) within Close that can see or hear it must succeed a Charisma save against this creature's action check or suffer 2 Disadvantage (Strong Step) on attacks that don't include the Soldier, until the end of its next turn.

Crafting tags: Essence Mind; Ingredients none.

Fearsome Cry

Soldier, Reaction, Recharge · Reaction (1 RP)

Trigger: An enemy within Close that can see or hear the Soldier fails an attack against one of its allies.

The enemy must succeed a Charisma save against the Soldier's action check (rolled with Fortune) or become Frightened 2 (Strong Step).

Crafting tags: Essence Fear; Ingredients none.

Multi-Target Offense

Sweeping Knockdown

Soldier, Maneuver · 1 AP

Make 1 melee weapon attack against up to 2 enemies (Strong Step) in reach; each damaged target must succeed a Reflex save (DC 10 + half damage taken) or fall Prone.