Game Master / Adversaries / Soldier Maneuvers
Soldier Maneuvers
A Soldier wins by controlling space, punishing careless movement, and making it costly to attack the wrong target or break formation. It anchors the encounter.
Protection & Space Control
Hold the Line
Soldier, Maneuver, Concentration · 1 AP
Two 5-foot areas (Strong Step) within melee reach become difficult terrain while the Soldier concentrates.
Crafting tags: Essence Ward; Ingredients none.
Intercepting Strike
Soldier, Reaction · Reaction (1 RP)
Trigger: An enemy within melee reach makes an attack that doesn't target the Soldier.
Make 1 weapon attack or unarmed strike against the enemy; on a success its triggering attack suffers 2 Disadvantage (Strong Step).
Retaliation
Punishing Response
Soldier, Reaction · Reaction (1 RP)
Trigger: An enemy within melee reach performs a Move action.
Make 1 melee weapon attack or unarmed strike against the enemy; if it deals damage, the enemy must succeed a Reflex save (DC 10 + half damage taken) or its movement ends.
Control Offense
Lockdown Strike
Soldier, Maneuver · 1 AP
Make 1 melee attack; a damaged target must succeed a Might save (DC 10 + half damage taken) or, until the Soldier's next turn, it can't leave the Soldier's reach without winning a Might save against the Soldier's action check.
Drive Them Back
Soldier, Maneuver · 1 AP
Make 1 melee weapon attack against up to 2 enemies (Strong Step) in reach; each damaged target must succeed a Might save (DC 10 + half damage taken) or be pushed 10 feet (Strong Magnitude).
Team Tactics
Close Ranks
Soldier, Reaction · Reaction (1 RP)
Trigger: Allies within Close end a move not adjacent to the Soldier or another ally.
Up to 2 triggering allies (Strong Step) may each move up to half their Speed without provoking Move-trait reactions.
Defensive Recovery
Stand Firm
Soldier, Reaction, Recharge · Reaction (1 RP)
Trigger: The Soldier fails a save, is knocked Prone, or would be moved against its will.
Reroll the failed save with 2 Advantage (Strong Step).
Morale Pressure
Issue Challenge
Soldier, Maneuver · 1 AP
1 enemy (Average Step targets) within Close that can see or hear it must succeed a Charisma save against this creature's action check or suffer 2 Disadvantage (Strong Step) on attacks that don't include the Soldier, until the end of its next turn.
Crafting tags: Essence Mind; Ingredients none.
Fearsome Cry
Soldier, Reaction, Recharge · Reaction (1 RP)
Trigger: An enemy within Close that can see or hear the Soldier fails an attack against one of its allies.
The enemy must succeed a Charisma save against the Soldier's action check (rolled with Fortune) or become Frightened 2 (Strong Step).
Crafting tags: Essence Fear; Ingredients none.
Multi-Target Offense
Sweeping Knockdown
Soldier, Maneuver · 1 AP
Make 1 melee weapon attack against up to 2 enemies (Strong Step) in reach; each damaged target must succeed a Reflex save (DC 10 + half damage taken) or fall Prone.