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COWBOYS & VIKINGSCompendium of the Wild Wastes

Game Master / Adversaries / Controller Maneuvers

Controller Maneuvers

A Controller wins by limiting movement, inflicting conditions, splitting the party and making the battlefield harder to cross safely. It is most dangerous when it keeps the party off balance.

Position Control

Force Lure

Controller, Maneuver · 1 AP

Up to 2 visible enemies (Strong Step) within Close must succeed a Reflex save against this creature's action check or be pulled up to 10 feet (Strong Magnitude) closer.

Crafting tags: Essence Motion; Ingredients none.

Battlefield Setup

Warped Ground

Controller, Maneuver, Concentration · 1 AP

A 10-foot area (Strong Magnitude) within Close becomes difficult terrain while the Controller concentrates. The first time a creature enters it, it must succeed a Reflex save against this creature's action check or lose half its Speed; if that would take its remaining Speed below 0 it becomes Slowed 10 (Strong Magnitude) for the duration.

Crafting tags: Essence Motion; Ingredients none.

Ongoing Debilitation

Withering Hex

Controller, Maneuver · 1 AP

1 visible target (Average Step targets) within Close must succeed a Fortitude save against this creature's action check or suffer Weakened Grip 2 (Strong Step).

Crafting tags: Essence Death; Ingredients none.

Warfare Confusion

Blinding Veil

Controller, Maneuver · 1 AP

1 visible enemy (Average Step targets) within Close must succeed a Perception save against this creature's action check or become Dazzled 2 (Strong Step).

Crafting tags: Essence Shadow or Mind; Ingredients none.

Psychic Pressure

Wave of Despair

Controller, Maneuver · 1 AP

1 enemy (Average Step targets) within Close that can see or hear it must succeed a Charisma save against this creature's action check or become Frightened 2 (Strong Step).

Crafting tags: Essence Fear; Ingredients none.

Enemy Command

Mesmerizing Command

Controller, Reaction, Recharge · Reaction (1 RP)

Trigger: An enemy within Close that can see or hear it performs a Move or Attack action.

The enemy must succeed a Charisma save against this creature's action check or the Controller distorts the action: it picks the ending space of a move, or changes an attack's target to another legal target.

Crafting tags: Essence Mind; Ingredients none.

Control Offense

Grasping Blast

Controller, Maneuver · 1 AP

Make 1 ranged attack; a damaged target must succeed a Reflex save (DC 10 + half damage taken) or be pulled up to 10 feet (Strong Magnitude) closer.

Crafting tags: Essence Motion or Storm; Ingredients none.

Swarm Release

Swarm Release

Controller, Maneuver, Recharge · 1 AP

Place 1 summoned creature, swarm or hazard of its level or lower (from its stat block) next to a suitable source within Close. It acts at the end of the round unless interacted with first.

Crafting tags: Essence Vitality; Ingredients none.