Sanctuary
Spells · Enchantment
School Enchantment
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration 5 rounds
Save Charisma
Delivery Touch, Remote, Imbue
- Buff
- Brewable
You ward one creature for the duration. Any creature attempting a damaging attack that targets or includes the warded creature must first make a Charisma save opposed by your Channeling result; on a failure it loses that action and the attack doesn't happen. If you or any creature warded by this casting tries to harm anyone, Sanctuary ends at once.
Delivery restriction: one creature only, unless modified.
Optional Modifiers
- Strong (+1): The save has 1 more level of Disadvantage.
- ★ Remote Ward (+2): Change the delivery to Remote (standard 30-foot increments); each additional target costs +2 Strain instead of +1. [School Mastery, 6+ ranks]
Critical Success
Creatures making that save roll it with 1 level of Disadvantage.