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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Sanctuary

Sanctuary

Spells · Enchantment

Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration 5 rounds
Save Charisma
Delivery Touch, Remote, Imbue
  • Buff
  • Brewable

You ward one creature for the duration. Any creature attempting a damaging attack that targets or includes the warded creature must first make a Charisma save opposed by your Channeling result; on a failure it loses that action and the attack doesn't happen. If you or any creature warded by this casting tries to harm anyone, Sanctuary ends at once.

Delivery restriction: one creature only, unless modified.

Optional Modifiers

  • Strong (+1): The save has 1 more level of Disadvantage.
  • ★ Remote Ward (+2): Change the delivery to Remote (standard 30-foot increments); each additional target costs +2 Strain instead of +1. [School Mastery, 6+ ranks]

Critical Success

Creatures making that save roll it with 1 level of Disadvantage.