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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Confusion

Confusion

Spells · Enchantment

Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration Lingering
Save Intellect
  • Control
  • Debuff
  • Hypnotic

Each creature in your delivery makes an Intellect save opposed by your Channeling result. On a failure it gains Confused 1. A creature that critically fails rolls its next recovery check against this Confusion twice and takes the worse.

Area deliveries cost double Strain for this spell.

Optional Modifiers

  • Greater Confusion (+2): Increase the Confused value by 1 at both tiers (Confused 2 on a failure; Confused 3 on your critical success).

Critical Success

Targets that fail gain Confused 2 instead.