Confusion
Spells · Enchantment
- Control
- Debuff
- Hypnotic
Each creature in your delivery makes an Intellect save opposed by your Channeling result. On a failure it gains Confused 1. A creature that critically fails rolls its next recovery check against this Confusion twice and takes the worse.
Area deliveries cost double Strain for this spell.
Optional Modifiers
- Greater Confusion (+2): Increase the Confused value by 1 at both tiers (Confused 2 on a failure; Confused 3 on your critical success).
Critical Success
Targets that fail gain Confused 2 instead.