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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Calm

Calm

Spells · Enchantment

Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration 5
  • Brewable
  • Buff
  • Emotion

Choose one willing creature. Until the spell ends, it has 1 level of Advantage on its next Charisma save against fear, charm or another emotion effect. If it is already under a fear effect when you cast this, it may immediately save against that effect again with the Advantage. Once it has used the benefit on a save, the spell ends.

Push: take 1 Strain to cast for 1 AP instead of 2.

Optional Modifiers

  • Shared Calm (+1): Affect 1 more willing creature.
  • Lingering Calm (+1): Cast it as a Chant instead; the duration becomes 1 stretch.

Critical Success

2 levels of Advantage instead of 1.