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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Jolt of Doubt

Jolt of Doubt

Spells · Enchantment

Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration 5
Save Charisma
  • Debuff
  • Mental

A pulse of mental static makes it harder to act. Each creature in your delivery makes its own Charisma save. On a failure it suffers 1 level of Disadvantage on its next action before the spell ends; once that applies, the spell ends for that creature. A creature that critically fails is also Dazed until the start of its next turn.

Area deliveries cost double Strain for this spell.

Push: take 1 Strain to cast for 1 AP instead of 2.

Critical Success

Targets that fail suffer 2 levels of Disadvantage on that action instead.