Catalog / Spells / Pocket Command
Pocket Command
Spells · Enchantment
- Control
- Command
Each target makes a Charisma save opposed by your Channeling result. On a failure it must do one of these (your choice): step 5 feet, drop one held item, or speak one short phrase. A target that critically fails also can't take reactions until the start of its next turn.
Area deliveries cost double Strain for this spell.
Push: take 1 Strain to cast for 1 AP instead of 2.
Critical Success
Choose two of the options; a target that fails must do both.