Catalog / Spells / Planar Travel
Planar Travel
Spells · Conjuration
- Planar
- Teleportation
You tear a hole in space and time, opening a gateway to another plane.
- A destination you know: on a success the gateway opens within 2d10 miles of it; on a critical success, exactly where you intended.
- Only a general locale: failure puts you somewhere random on that plane; success, in the general vicinity; critical success, close to where you wanted.
Optional Modifiers
- Pocket Refuge (+1): Create or enter a small extradimensional shelter with basic necessities for up to five people. It persists and can be revisited.
- ★ Planar Exile (+3): Try to send an unwilling creature through the gateway. It makes a Charisma save opposed by your Channeling result (with 1 level of Disadvantage on your critical success). On a failure it is exiled for 5 rounds, then returns to the nearest open space. [School Mastery, 7+ ranks]