Heal
Spells · Conjuration
- Brewable
- Healing
You mend wounds and restore vitality: the target regains 1d8 + your Mysticism ranks in HP.
Area deliveries cost double Strain for this spell.
Optional Modifiers
- Greater Healing (+2): The target regains 2d8 + double your Mysticism ranks (doubled on your critical success).
- Major Healing (+4): The target regains 3d8 + triple your Mysticism ranks (doubled on your critical success).
- Supreme Healing (+6): The target regains 4d8 + quadruple your Mysticism ranks (doubled on your critical success).
- Neutralize Affliction (+2): The target immediately attempts another save against one poison or disease affecting it, with 1 level of Advantage (2 on your critical success). If your Channeling result beats the affliction's DC, the save succeeds automatically; beat it by 15 or more and it's a critical success.
- Restoration I (+2): Reduce the target's Exhaustion by 1 level (2 on your critical success). A creature can benefit from this only once per 24 hours.
- Restoration II (+5): Reduce the target's Exhaustion by 2 levels (3 on your critical success). A creature can benefit from this only once per 24 hours.
Critical Success
The target regains double your result instead.