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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Conjure Item

Conjure Item

Spells · Conjuration

Complexity 1
Strain 2
Casting Ritual (10 minutes)
Duration 1 stretch
  • Creation

You create a simple, mundane object made from common materials (GM's call). The Strain cost is 2 per Bulk of the item (minimum 2). It appears in your hands or on the ground nearby and fades when the duration ends, unless you make it durable.

Optional Modifiers

  • Complete Set (+1): Conjure a complete set within the same Bulk limit (a quiver of arrows, a chess set and so on).
  • Temporary Item (-1, +1 Complexity): +1 Complexity but −1 Strain. The item lasts 5 rounds instead of 1 stretch and vanishes if you lose Concentration: the spell is cast as an Invocation and gains Concentration. Can't be combined with Durable.
  • ★ Durable (+1*): The item is permanent until dispelled, dismissed or destroyed. This costs +1 Strain per 2 Bulk of the item, and that Strain can't be recovered while the item exists. [School Mastery, 6+ ranks]
  • Create Food (+2*): +2 Strain for each: enough nourishing food for one Medium creature for 1 day. It spoils after 24 hours if not eaten.
  • Create Water (+2*): +2 Strain for each: enough clean water (like rainwater) for one Medium creature for 1 day.

Critical Success

The item is masterwork: the first relevant check made with it gains +1 (as if it had Potency 1).