Catalog / Spells / Flicker Step
Flicker Step
Spells · Conjuration
- Movement
- Teleport
You teleport to an unoccupied space you can see within 10 feet. You need a clear line of effect to it, through space you could fit through; if the gap along the way is smaller than you, the spell costs +1 Strain per size category of difference.
If you (or a passenger) are grabbed, restrained or otherwise held by a creature or object, your Mysticism result must beat 1d20 + the level of the restraint, or you stay where you are.
Push: take 1 Strain to cast for 1 AP instead of 2.
Optional Modifiers
- ★ Passenger (+1): Bring one willing creature adjacent to you along, to a space adjacent to your destination. If your path is squeezed by a gap smaller than you, this doubles the spell's total cost. [School Mastery, 2+ ranks]
- ★ Extended Range (+1*): Add 5 feet to the range per purchase, up to a number of purchases equal to half your Mysticism ranks; each costs +1 Strain. [School Mastery, 4+ ranks]
Critical Success
Double the distance you can cover.