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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Lie

Lie

Skill Actions · Deception

Skill Deception
Cost 1 AP
  • Auditory
  • Concentrate
  • Linguistic
  • Mental
  • Secret

You try to fool someone with an untruth. It takes at least 1 round, longer for an elaborate lie. Roll one Deception check and compare it to the Intellect save of each creature you're trying to fool; the GM adjusts for how believable the lie is and the situation. If a creature believes you at first, the GM may let it make another Intellect save against your result later, if it finds evidence, notices something off or has reason to doubt you.

Critical Success: The target believes the lie completely. A meaningful lie can set off effects such as Charming Liar.

Success: The target believes the lie.

Failure: The target doesn't believe you, and has 2 levels of Advantage against your further attempts to Lie to it for the rest of the conversation.

Critical Failure: The target sees through the lie, has 4 levels of Advantage against your further attempts to Lie to it for the rest of the conversation, and is more suspicious of you from now on.

Results

Critical Success

The target believes the lie completely. A meaningful lie can set off effects such as Charming Liar.

Success

The target believes the lie.

Failure

The target doesn't believe you, and has 2 levels of Advantage against your further attempts to Lie to it for the rest of the conversation.

Critical Failure

The target sees through the lie, has 4 levels of Advantage against your further attempts to Lie to it for the rest of the conversation, and is more suspicious of you from now on.