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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Feint

Feint

Skill Actions · Deception

Skill Deception
Cost 1 AP
Requires The target is within your melee reach.
  • Mental
  • Trained

Requires: The target is within your melee reach.

With a misleading flourish you leave an opponent unready for your real attack. Roll Deception against that opponent's Perception save.

Critical Success: You throw its defenses off completely: it is Off-Guard against you until the end of your next turn.

Success: It's fooled for a moment: it is Off-Guard against you until the end of your current turn.

Critical Failure: The feint backfires: you have 1 level of Disadvantage on melee attacks against it until the end of your next turn.

Results

Critical Success

You throw its defenses off completely: it is Off-Guard against you until the end of your next turn.

Success

It's fooled for a moment: it is Off-Guard against you until the end of your current turn.

Critical Failure

The feint backfires: you have 1 level of Disadvantage on melee attacks against it until the end of your next turn.