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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Impersonate

Impersonate

Skill Actions · Deception

Skill Deception
Cost None
Requires A disguise kit.
  • Concentrate
  • Exploration
  • Manipulate
  • Secret

Requires: A disguise kit.

You put together a disguise to pass yourself off as someone or something else. A convincing disguise takes 10 minutes, though a simpler, quicker one may do if you aren't copying a particular person (GM's call). Usually creatures only get a chance to see through it if they have reason to look closely, such as being on high alert. When you deal directly with someone while disguised, the GM rolls a secret Deception check for you against that creature's Perception save. If you're copying a specific person, the GM may give the creatures you meet a bonus depending on how well they know that person, or roll even when you aren't dealing with anyone directly.

Success: The creature believes you are who you're dressed as. You may need a new check if your behavior changes.

Failure: The creature can tell you aren't who you claim to be.

Critical Failure: The creature can tell you aren't who you claim to be, and recognizes you if it would know you without the disguise.

Results

Success

The creature believes you are who you're dressed as. You may need a new check if your behavior changes.

Failure

The creature can tell you aren't who you claim to be.

Critical Failure

The creature can tell you aren't who you claim to be, and recognizes you if it would know you without the disguise.