Catalog / Skill Actions / Impersonate
Impersonate
Skill Actions · Deception
- Concentrate
- Exploration
- Manipulate
- Secret
Requires: A disguise kit.
You put together a disguise to pass yourself off as someone or something else. A convincing disguise takes 10 minutes, though a simpler, quicker one may do if you aren't copying a particular person (GM's call). Usually creatures only get a chance to see through it if they have reason to look closely, such as being on high alert. When you deal directly with someone while disguised, the GM rolls a secret Deception check for you against that creature's Perception save. If you're copying a specific person, the GM may give the creatures you meet a bonus depending on how well they know that person, or roll even when you aren't dealing with anyone directly.
Success: The creature believes you are who you're dressed as. You may need a new check if your behavior changes.
Failure: The creature can tell you aren't who you claim to be.
Critical Failure: The creature can tell you aren't who you claim to be, and recognizes you if it would know you without the disguise.
Results
- Success
The creature believes you are who you're dressed as. You may need a new check if your behavior changes.
- Failure
The creature can tell you aren't who you claim to be.
- Critical Failure
The creature can tell you aren't who you claim to be, and recognizes you if it would know you without the disguise.