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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Sample Hazards / Whispering Alcove

Whispering Alcove

Sample Hazards · Worked Examples

Level 0
Type Trap
Nature Reactive
Spot Thievery DC 15
Trigger A specific action near the wall (a word, a knock pattern).
Reset Closes when everyone moves away or after 1 minute (GM's call).

A wall section that opens onto a hidden alcove or passage.

Passive Awareness — Thievery

  1. (1+) The wall sounds slightly hollow.
  2. (6+) A faint draft from a hairline seam.
  3. (11+) You find exactly where the mechanism is.
  4. (16+) You know the specific action that opens it.

Effect

The wall swings open. No danger.