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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Sample Hazards / Hidden Pit

Hidden Pit

Sample Hazards · Worked Examples

Level 0
Type Trap
Nature Reactive
Spot Thievery DC 15
Save Reflex DC 15
Damage 1d6 bludgeoning
Trigger A creature steps onto the hidden cover.
Disable Thievery DC 15 — wedge the door or jam the mechanism.
Reset Close and reset the door from the pit's edge.

A shallow pit disguised under debris, cloth or loose earth.

Passive Awareness — Thievery

  1. (1+) The ground looks slightly disturbed.
  2. (6+) A faint seam where the cover doesn't match.
  3. (11+) The pit cover's outline is obvious.
  4. (16+) The holding mechanism is clear; it can be disabled without a roll (GM's call).

Effect

Reflex save. Failure: falls in, 1d6 bludgeoning. Success: catches the edge.