Catalog / Sample Hazards / Hidden Pit
Hidden Pit
Sample Hazards · Worked Examples
Level 0
Type Trap
Nature Reactive
Spot Thievery DC 15
Save Reflex DC 15
Damage 1d6 bludgeoning
Trigger A creature steps onto the hidden cover.
Disable Thievery DC 15 — wedge the door or jam the mechanism.
Reset Close and reset the door from the pit's edge.
A shallow pit disguised under debris, cloth or loose earth.
- (1+) The ground looks slightly disturbed.
- (6+) A faint seam where the cover doesn't match.
- (11+) The pit cover's outline is obvious.
- (16+) The holding mechanism is clear; it can be disabled without a roll (GM's call).
Effect
Reflex save. Failure: falls in, 1d6 bludgeoning. Success: catches the edge.