Catalog / Sample Hazards / Sealed Passage
Sealed Passage
Sample Hazards · Worked Examples
Level 1
Type Trap
Nature Reactive
Spot Thievery DC 16
Save Reflex DC 16
Trigger A creature crosses the hidden threshold.
Disable Thievery DC 16 — jam the mechanism.
Reset Reopen the wall and reset the mechanism from the far side.
A corridor section whose walls grind shut behind whoever passes the threshold.
- (2+) The stonework here looks newer.
- (7+) A faint seam runs across floor and ceiling.
- (12+) You see where a sealing wall would emerge.
- (17+) You spot the release and know how to jam it.
Effect
Reflex save. Failure: a stone wall seals behind the creature (no damage). Success: it scrambles back through. The wall has Hardness 8, Durability 40, BT 20.