Skip to content
COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Sample Hazards / Sealed Passage

Sealed Passage

Sample Hazards · Worked Examples

Level 1
Type Trap
Nature Reactive
Spot Thievery DC 16
Save Reflex DC 16
Trigger A creature crosses the hidden threshold.
Disable Thievery DC 16 — jam the mechanism.
Reset Reopen the wall and reset the mechanism from the far side.

A corridor section whose walls grind shut behind whoever passes the threshold.

Passive Awareness — Thievery

  1. (2+) The stonework here looks newer.
  2. (7+) A faint seam runs across floor and ceiling.
  3. (12+) You see where a sealing wall would emerge.
  4. (17+) You spot the release and know how to jam it.

Effect

Reflex save. Failure: a stone wall seals behind the creature (no damage). Success: it scrambles back through. The wall has Hardness 8, Durability 40, BT 20.