Catalog / Sample Hazards / Warded Effigy
Warded Effigy
Sample Hazards · Worked Examples
Level 4
Type Magical
Nature Reactive
Spot Mysticism DC 19
Trigger A creature touches, moves or tries to take the effigy.
Disable Thievery DC 19 — deactivate the runes before disturbing it.
Reset None; spent once triggered or disabled.
A carved effigy bound to animate a guardian construct when disturbed.
- (5+) The carved eyes seem to follow movement.
- (10+) Faint runes are etched into the base.
- (15+) The sigils are a binding/animation ward.
- (20+) You know exactly what guardian will appear and roughly what it can do.
Effect
A guardian construct (built as an Adversary) animates and joins the scene; combat proceeds normally.