Frame: A [condition] [kind], valuable because [why], wanted by [wants], currently [where].
Condition (d4, all columns)
| d4 | Condition |
|---|
| 1 | Intact |
| 2 | Damaged |
| 3 | Cursed |
| 4 | Counterfeit |
Kind (d6)
| d6 | Wilds | Outpost | Town | City | Route |
|---|
| 1 | Map | Claim deed | Ledger | Letters patent | Mail pouch |
| 2 | Beast pelt or trophy | Strongbox | Church relic | Bearer bonds | Payroll chest |
| 3 | Rune-stone | The jarl's ring | Will | Heirloom from a jarl's hoard | Locked trunk |
| 4 | Essence crystal | Healer's journal | Essence lamp core | Mounted trophy beast | Cargo manifest |
| 5 | Saddlebag of gold | Assay sample | Photograph | Ley grid key | Crate of essence |
| 6 | Sword from a barrow | Crate of rifles | Sheriff's badge | Bundle of secret letters | Toll charter |
Who Wants It (d8)
| d8 | Wilds | Outpost | Town | City | Route |
|---|
| 1 | An outlaw band | The jarl | The sheriff | The council | Bandits |
| 2 | A hermit | The company | The preacher | A crime family | The company |
| 3 | A jarl's huntsmen | The soldiers | The banker | A foreign envoy | A rival line |
| 4 | A mining company | The trader | The newspaper | The longhall | A passenger |
| 5 | A beast that remembers its scent | The healer | A gang | A refinery | The toll-lord |
| 6 | A survey crew | A claim jumper | An old family | A collector | The crew |
| 7 | A cult | A rival post | The railroad agent | A secret lodge | A lawman |
| 8 | The dead it belonged to | Its rightful heir | A traveling show | The menagerie keeper | The sender, who claims it was never sent |
Why It's Valuable (d10)
| d10 | Wilds | Outpost | Town | City | Route |
|---|
| 1 | It marks an essence vein | It settles the claim | It proves a crime | It's worth a district | It's a whole camp's payroll |
| 2 | It proves who held the land first | It holds the payroll | It decides the election | It can topple a councilman | It proves sabotage |
| 3 | It wards off beasts | It names the jarl's true heir | It names the real heir | It controls the ley grid | It reveals a passenger's real identity |
| 4 | It's worth a fortune back east | It cures the sickness | It powers half the town's lamps | It's a claim to a jarl's seat | It grants the right of way |
| 5 | It holds a spirit | It proves the vein is real | It shows who was really there | A foreign power would start a war for it | It's unstable essence |
| 6 | It shows a safe pass | It arms whoever holds it | It carries the law's authority | It's the only one of its kind | It's evidence for a trial |
| 7 | A saga names it | It records every debt | The church calls it holy | It proves a patent was stolen | It's insured for a fortune |
| 8 | It's evidence of a massacre | It was promised as a dowry | It's collateral on the whole town | It can break a bank | It's a smuggled relic |
| 9 | It can wake what sleeps here | It opens the mine's sealed level | It unlocks the vault | It's still alive | It carries orders that start a fight |
| 10 | Its owner swore to come back for it | The company will kill for it | It was the founder's | The lodge swore to keep it hidden | Someone aboard would die for it |
Where It Is Now (d12)
| d12 | Wilds | Outpost | Town | City | Route |
|---|
| 1 | Buried under a cairn | In the post's strongroom | In the bank vault | In a bank vault | In the express car safe |
| 2 | In a beast's den | Down the old shaft | Under the church floor | In the longhall's treasury | In a passenger's luggage |
| 3 | At the bottom of a frozen lake | Under the jarl's high seat | In the jail's evidence locker | In a refinery's sealed room | In the riverboat's paddlewheel housing |
| 4 | With a dead man in a ravine | In the healer's chest | Behind the saloon bar | At the menagerie | In the toll-house |
| 5 | In a hermit's cabin | With the soldiers | In the newspaper's safe | In a councilman's study | At the next station |
| 6 | Inside a barrow mound | In the storehouse the dogs avoid | In the mayor's house | On display at a museum | In the mail sack |
| 7 | Carried by a rider who doesn't know it | Buried in a fresh grave | In a coffin at the undertaker's | In a lodge's secret chamber | On the longship's prow |
| 8 | In an outlaw camp | In a wagon about to leave | In the well | At an auction house | In a mislabeled crate |
| 9 | In Aether-warped ground | Sewn into a coat | Pawned at the general store | In a foreign consulate | With the stowaway |
| 10 | In a lightning-split tree | In the forge | On the sheriff's person | In a lower-ward pawnshop | Thrown overboard |
| 11 | Hidden in a burned homestead | Held by the trader as a debt marker | In a traveling show's wagon | Aboard a ship in the harbor | In the engine's firebox |
| 12 | Lost somewhere in the herd | In the hands of a child | In the schoolhouse | In the watch's evidence room | Already off the route |