Frame: A [role] who wants [want], dangerous because [edge], [touch], and [stance].
Role (d6)
| d6 | Wilds | Outpost | Town | City | Route |
|---|
| 1 | Outlaw chief | Company foreman | Sheriff gone bad | Railroad magnate | Road agent |
| 2 | Trapper gone feral | Claim jumper | Saloon boss | Newspaper owner | River pirate |
| 3 | Renegade skald | Jarl's ambitious housecarl | Banker | Crime boss | Conductor on the take |
| 4 | Rustler | Crooked trader | Preacher | Thane of the old quarter | Card sharp |
| 5 | Cult hermit | Cavalry officer | Hired gun | Refinery chemist | Toll-lord |
| 6 | Beast-caller | Hedge-witch | Mayor | Councilman | Train-robbing gang leader |
Want (d8)
| d8 | Wilds | Outpost | Town | City | Route |
|---|
| 1 | The land cleared of everyone else | The claim | The town in their pocket | A council seat | The payroll shipment |
| 2 | Revenge for an old massacre | The post itself | The rail depot on their land | The old quarter razed | The whole line |
| 3 | A great beast's heart | The jarl's high seat | A rival ruined | Control of the ley grid | A passenger dead before the next stop |
| 4 | To be left alone at any cost | A monopoly on trade | The vault's contents | A stolen patent | The toll doubled |
| 5 | An essence vein no one else has found | A promotion out of this hole | A past kept buried | A war that pays | A clean escape west |
| 6 | A stolen herd sold before winter | The healer's secrets | The congregation's devotion | A rival house humbled | The cargo no one's supposed to know about |
| 7 | To awaken something sleeping | A debt repaid in blood | The next election | A scandal buried | To settle a score aboard |
| 8 | A name in the sagas | A marriage into the jarl's family | A legacy to outlast them | The docks | The rival line wrecked |
Edge (d10)
| d10 | Wilds | Outpost | Town | City | Route |
|---|
| 1 | They know every trail | They hold the supply contract | They wear a badge | They own a newspaper | They know the schedule better than the crew |
| 2 | A dozen guns ride with them | The soldiers obey them | The town loves them | The watch is on their payroll | Every station is bribed |
| 3 | The beasts answer them | Everyone owes them | They hold the mortgages | They sit on the council | The river answers them |
| 4 | No one has seen their face | They have the jarl's ear | The preacher blesses them | A private army guards them | They have men in every car |
| 5 | They hold the only water | They keep the only guns locked up | They're the fastest gun in the territory | Foreign money backs them | They hold the toll-right |
| 6 | The locals worship them | They know everyone's secrets | The paper prints what they say | They hold the city's debts | They know a hidden route |
| 7 | They've survived three hangings | Only they can work the mine | A gang waits on their word | Their family's sagas are law in the old quarter | No one suspects the quiet passenger |
| 8 | They never sleep in the same place twice | The healer depends on them | A judge owes them | They control the essence supply | The company protects them |
| 9 | The weather turns when they're angry | A blood-oath backs them | They know where the bodies are buried | No one knows who they really are | They've never been caught |
| 10 | They have nothing left to lose | They control the only way out | Local law can't touch them | The poor love them | They'll wreck the whole line to win |
Awakening Touch (d12, all columns)
| d12 | Awakening Touch |
|---|
| 1 | Rune-tattooed and proud of it |
| 2 | Scarred by a ley surge |
| 3 | Carrying a cursed heirloom |
| 4 | Bound by an oath they can't break |
| 5 | Hearing a voice no one else does |
| 6 | Hungry for raw essence |
| 7 | Attended by a beast that obeys only them |
| 8 | Unaging since the Awakening |
| 9 | Followed by bad weather |
| 10 | Marked by a god's attention |
| 11 | Secretly not human anymore |
| 12 | Untouched by the Awakening, and resentful of those who are |
Stance (d4, all columns)
| d4 | Stance |
|---|
| 1 | Unaware of the posse, for now |
| 2 | Openly hostile to the posse |
| 3 | Looking to hire the posse |
| 4 | Pretending to be the posse's friend |