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COWBOYS & VIKINGSCompendium of the Wild Wastes

Game Master / Trouble Generator / Enemy Set

Enemy Set

Frame: A [role] who wants [want], dangerous because [edge], [touch], and [stance].

Role (d6)

d6WildsOutpostTownCityRoute
1Outlaw chiefCompany foremanSheriff gone badRailroad magnateRoad agent
2Trapper gone feralClaim jumperSaloon bossNewspaper ownerRiver pirate
3Renegade skaldJarl's ambitious housecarlBankerCrime bossConductor on the take
4RustlerCrooked traderPreacherThane of the old quarterCard sharp
5Cult hermitCavalry officerHired gunRefinery chemistToll-lord
6Beast-callerHedge-witchMayorCouncilmanTrain-robbing gang leader

Want (d8)

d8WildsOutpostTownCityRoute
1The land cleared of everyone elseThe claimThe town in their pocketA council seatThe payroll shipment
2Revenge for an old massacreThe post itselfThe rail depot on their landThe old quarter razedThe whole line
3A great beast's heartThe jarl's high seatA rival ruinedControl of the ley gridA passenger dead before the next stop
4To be left alone at any costA monopoly on tradeThe vault's contentsA stolen patentThe toll doubled
5An essence vein no one else has foundA promotion out of this holeA past kept buriedA war that paysA clean escape west
6A stolen herd sold before winterThe healer's secretsThe congregation's devotionA rival house humbledThe cargo no one's supposed to know about
7To awaken something sleepingA debt repaid in bloodThe next electionA scandal buriedTo settle a score aboard
8A name in the sagasA marriage into the jarl's familyA legacy to outlast themThe docksThe rival line wrecked

Edge (d10)

d10WildsOutpostTownCityRoute
1They know every trailThey hold the supply contractThey wear a badgeThey own a newspaperThey know the schedule better than the crew
2A dozen guns ride with themThe soldiers obey themThe town loves themThe watch is on their payrollEvery station is bribed
3The beasts answer themEveryone owes themThey hold the mortgagesThey sit on the councilThe river answers them
4No one has seen their faceThey have the jarl's earThe preacher blesses themA private army guards themThey have men in every car
5They hold the only waterThey keep the only guns locked upThey're the fastest gun in the territoryForeign money backs themThey hold the toll-right
6The locals worship themThey know everyone's secretsThe paper prints what they sayThey hold the city's debtsThey know a hidden route
7They've survived three hangingsOnly they can work the mineA gang waits on their wordTheir family's sagas are law in the old quarterNo one suspects the quiet passenger
8They never sleep in the same place twiceThe healer depends on themA judge owes themThey control the essence supplyThe company protects them
9The weather turns when they're angryA blood-oath backs themThey know where the bodies are buriedNo one knows who they really areThey've never been caught
10They have nothing left to loseThey control the only way outLocal law can't touch themThe poor love themThey'll wreck the whole line to win

Awakening Touch (d12, all columns)

d12Awakening Touch
1Rune-tattooed and proud of it
2Scarred by a ley surge
3Carrying a cursed heirloom
4Bound by an oath they can't break
5Hearing a voice no one else does
6Hungry for raw essence
7Attended by a beast that obeys only them
8Unaging since the Awakening
9Followed by bad weather
10Marked by a god's attention
11Secretly not human anymore
12Untouched by the Awakening, and resentful of those who are

Stance (d4, all columns)

d4Stance
1Unaware of the posse, for now
2Openly hostile to the posse
3Looking to hire the posse
4Pretending to be the posse's friend