Game Master / Trouble Generator / Friend Set
Friend Set
Frame: A [role] who needs [need] and offers [offer] for [price], but [catch].
Role (d6)
| d6 | Wilds | Outpost | Town | City | Route |
|---|---|---|---|---|---|
| 1 | Lone scout | The post's healer | Young deputy | Reporter | Stage driver |
| 2 | Hermit herbalist | Honest assayer | Schoolteacher | Lawyer | Riverboat pilot |
| 3 | Trapper who knows the passes | The jarl's old shieldmaiden | Saloon singer | Disgraced watchman | Railroad telegrapher |
| 4 | Exiled skald | Blacksmith | Undertaker | Skald of the longhall | Longship steersman |
| 5 | Wandering seeress | Cavalry scout | Circuit judge | Refinery engineer | Traveling doctor |
| 6 | Surveyor who's seen too much | Trader's widow | Rune-carver | Keeper of the city menagerie | Company detective |
Need from the Posse (d8)
| d8 | Wilds | Outpost | Town | City | Route |
|---|---|---|---|---|---|
| 1 | An escort through bad country | The supply road reopened | A name cleared | A story proved | The cargo delivered on time |
| 2 | A beast driven off | A thief caught | A debt dealt with | A document stolen back | A passenger protected |
| 3 | Word carried to the nearest town | A ledger recovered | A witness kept alive | A meeting arranged | The next station held |
| 4 | A missing partner found | Protection through the night | The truth printed | An escaped creature recaptured | A stowaway hidden |
| 5 | A toppled cairn restored | A letter delivered | A body examined | A strike settled | The bridge cleared |
| 6 | Medicine before winter | Proof the claim is theirs | A family member brought home | A witness smuggled out | A strongbox guarded |
| 7 | Someone kept off their trail | A sickness explained | A crooked deal exposed | A missing heir found | A message carried ahead |
| 8 | Witnesses to an oath | The jarl talked down | A few guns at their back for one day | A debt bought out | A rival's sabotage proven |
Offer (d10)
| d10 | Wilds | Outpost | Town | City | Route |
|---|---|---|---|---|---|
| 1 | A safe camp | Supplies on credit | A hiding place | Front-page coverage | A seat on the next run |
| 2 | A guide through the pass | A bed and a locked door | A deputy's badge for a day | Legal defense | A warning about the next stop |
| 3 | Herbs that cure | An honest assay | The town's gossip | A way into the watch house | A shortcut |
| 4 | The location of a hidden spring | Forge work done right | A ruling in the posse's favor | The longhall's hospitality | Telegraph access |
| 5 | A beast-ward charm | Testimony before the jarl | A forged paper | Refinery plans | Medical care |
| 6 | A warning of what's coming | The post's records | Runes carved into their gear | A trained beast for a day | The passenger manifest |
| 7 | Spare horses | A fresh mount | The undertaker's records | A list of names | A cargo hold no one checks |
| 8 | A map of the old trails | Healing | A room above the saloon | Safe passage through the old quarter | The company's protection |
| 9 | The truth about who's behind it | A word with the soldiers | Letters of introduction | An invitation to a rich man's party | A faster boat |
| 10 | Their rifle, for one fight | A secret back way into the claim | The town's trust | A contact inside the bank | A schedule nobody else has |
Price (d4, all columns)
| d4 | Price |
|---|---|
| 1 | Nothing; they help freely |
| 2 | A favor owed, to be called in later |
| 3 | Coin up front |
| 4 | A sworn oath |
The Catch (d12)
| d12 | Wilds | Outpost | Town | City | Route |
|---|---|---|---|---|---|
| 1 | They're being hunted too | The jarl forbids it | The town would turn on them | Their editor killed the story | They can't stop the train |
| 2 | They won't go near the place | They're too afraid | They're new and nobody listens | They're being watched | The company will fire them |
| 3 | They're badly hurt | Their contract binds them | They're compromised | They'll lose everything if named | They're a passenger, not crew |
| 4 | They swore never to fight again | Their family depends on the enemy's goodwill | They're the next target | An oath to the thane forbids it | They're already marked |
| 5 | Their kin are on the other side | They're under suspicion themselves | The law ties their hands | They're in debt to the enemy | They're carrying contraband |
| 6 | A surge left them half-mad | They're too old | They love someone on the other side | They're a foreigner with no standing | They work for the rival line |
| 7 | They can't leave their land | They can't leave the post unguarded | They drink | A scandal in their past | They won't leave the route |
| 8 | The beasts follow them | They're the enemy's kin | Their proof was stolen | The beast they keep is the problem | They're running from the law |
| 9 | They're lying about one thing | They're sick | They leave on the next stage | Their evidence won't hold up in court | They owe the toll-lord |
| 10 | No one will believe them | They already tried and failed | They made it worse once already | They've been threatened | They're drunk on duty |
| 11 | They owe the enemy | They're broke | The preacher has damned them | They work for the enemy's company | Their partner is the culprit |
| 12 | They're dying | They gave their word to stay out of it | They don't know how deep it goes | They have until week's end | Only they know, and they're scared |