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COWBOYS & VIKINGSCompendium of the Wild Wastes

Game Master / Trouble Generator / Premise Set

Premise Set

Frame: [theme] trouble, [pressure]: [who] stand to lose [stake] since [change]. [twist].

Theme (d6, all columns)

d6Theme
1Ley & Aether: Awakening fallout, essence, surges
2Oath & Kin: clans, feuds, sworn words, honor debts
3Iron & Rail: industry, companies, steam, expansion
4Gold & Greed: booms, claims, banks, coin over conscience
5Faith & Omen: preachers, old gods, signs, prophecy
6Beast & Wild: monsters, hunger, weather, the land fighting back

Pressure (d4, all columns)

d4Pressure
1Building: worse by the day
2Boiling over: it breaks open this week
3Buried: few know it's happening
4Aftermath: it already happened, and this is the fallout

Who's Caught in It (d8)

d8WildsOutpostTownCityRoute
1Trapping partyTrading post familySheriff and deputiesRailroad boardStagecoach passengers
2Lost survey crewMining camp crewTown councilDockworkersTrain crew
3Hermit and whoever he's hidingThe steading's freeholdersSaloon owner and staffJarl's longhall in the old quarterRiverboat crew and gamblers
4Cattle driveCavalry detachmentChurch congregationA newspaperFreight wagon train
5Band of exilesThe post's only healerMerchant familyA bank's depositorsMail rider
6Jarl's hunting partyWagon company waiting out weatherSmiths and wrightsA theater companyLongship trading upriver
7Isolated homestead familyCo-owners of the claimNewcomers off the stageThe city watchToll-bridge keeper's family
8Prospector and partnerThe steading's jarl and heirsThe town's old Norse familiesEssence refinery workersTrack-laying gang

What's at Stake (d10)

d10WildsOutpostTownCityRoute
1The only springThe claim deedThe coming electionA council seatThe cargo
2A hunting groundThe supply wagonThe bank vaultA shipping contractThe schedule
3Safe passage through the passThe post's trade charterThe planned rail depotA refinery patentA passenger's identity
4The herdThe wellThe town's waterA newspaper's secretThe right of way
5A hidden essence veinThe jarl's successionA disputed willAn heirloom from a jarl's hoardA payroll shipment
6A burial moundA marriage pactThe church's landA district's land titlesThe mail pouch
7A missing personThe main shaftThe sheriff's badgeA public reputationA toll monopoly
8Winter storesThe season's fursA trial verdictThe essence-lamp supplyThe ferry crossing
9A mapThe only bridgeThe town charterA treaty in negotiationA strongbox
10A truce between rival bandsThe post's good name on the trade roadA wedding uniting two familiesA witness's testimonyThe only safe way past a ley rupture

What Just Changed (d12)

d12WildsOutpostTownCityRoute
1A body was foundThe supply wagon is lateThe railroad announced its routeA councilman diedA bridge collapsed
2The herds moved earlyA new vein was struckA new preacher arrivedA paper printed a rumorThe line changed hands
3A ley surge scarred the valleyThe healer diedThe sheriff was shotA refinery explosionA passenger died aboard
4A stranger walked out of the snowThe jarl named an heirThe vault was found emptyA jarl's heir arrived from overseasBandits took the next station
5A cairn was disturbedA rival post opened a day's ride awayA stranger bought the saloonA strike was calledThe river rose
6A rival band crossed the riverSoldiers arrivedA child spoke a prophecyA bank failedA surge derailed a train
7A beast killed the one who knew how to handle itA hired hand vanished with the ledgerAn old oath was invokedA foreign envoy arrivedThe toll doubled
8Survey stakes appearedThe well surged with AetherThe essence lamps went darkA famous duelist came to the cityA stowaway was found
9WildfireSomeone offered to buy the placeA lawyer arrived with papersA theater premiereA strongbox was swapped
10The spring went foulA feud killingA hanging was called offA murder in the longhallA rival line is laying track
11An omen in the skyA sicknessA fireA new law passedA beast on the tracks
12Someone thought dead came backA letter arrivedA body in the wellThe ley grid surgedThe driver vanished

Twist (d20)

d20WildsOutpostTownCityRoute
1The land itself has taken a sideThe post can't survive without both sidesThe whole town is on it except one familyThree factions want three different outcomesNobody can leave until the next stop
2No two people involved share a languageThe owner owes the wrong peopleThe sheriff is the problemA newspaper will make the posse heroes or villainsSomeone values the schedule over lives
3The real culprit is a creature no one believes inEveryone here signed something they didn't readThe preacher knows and won't tellThe law was already boughtEvery passenger has a reason to lie
4A storm will trap everyone together for daysThe nearest law is a week's ride awayAn election in three days makes everything politicalThe longhall's thane and the bank's president are cousinsThe route crosses land two powers both claim
5The only witness is a child who won't talkA sickness is making people act strangelyThe newspaper already printed the wrong storyA foreign power is funding one sideWeather will close the way behind them
6It happened here before, a generation agoA resident is not who they claim to beThe saloon is neutral ground, but not for much longerThe evidence is in a vault no one can openA rival company wants the line to fail
7Someone is quietly steering everyone toward itThe post sits on a sleeping ley lineA fair has filled the town with strangersA strike shuts the city down in two daysThe cargo is alive
8The trail leads into Aether-warped ground where compasses failSupplies ran out three days agoThe posse was hired under a false nameRefinery waste is changing people in the lower wardsThe last crew on this run vanished
9A promise made to a spirit is at the heart of itThe jarl's word and the company's paper say different thingsThe town was founded on a crime everyone forgotA councilman will trade anything for silenceA lawman aboard is escorting a prisoner
10One side is already doomed and doesn't know itA preacher is offering salvation for a priceTwo families are bound by an oath neither can breakEveryone involved belongs to the same secret lodgeThe route crosses a ley line at its worst point
11The posse's own guide has a stake in itSomeone is selling secrets to the next post overA railroad agent is quietly buying everythingA duel at dawn will settle it unless someone steps inThe next station has gone quiet
12Everyone is lying about where they wereThe walls were built to keep something inThe answer is in the church records, which are lockedThe ley grid amplifies any magic worked hereA passenger carries a fortune in essence
13Fixing it costs the land something that won't grow backEveryone is waiting on a rider who isn't comingThe essence lamps hide a secret sourceThe victim had powerful friends who now want someone to blameThe driver or captain was paid to make an unscheduled stop
14An old Norse boundary stone claims this ground firstThe dead don't stay buried hereA respected elder is pulling the stringsIt's all a distraction from something biggerAn old toll-right gives a jarl the final say
15What everyone wants is worthless, but what's beside it isn'tA wedding is set for tomorrow, no matter whatA hanging is set for the wrong personSomeone wealthy pays well to keep it quietThe map is wrong, and someone knew
16A bounty hunter is tracking someone involvedThe real owner died months agoEveryone owes the bank, and the bank owes someone worseThe old Norse quarter and the new city answer to different lawsTwo passengers are hunting each other
17The cavalry is coming and will make it worseThe posse is mistaken for someone expectedA traveling show arrived the same nightA famous figure is at the center and hates attentionA preacher aboard swears the journey is cursed
18Two people involved are secretly kinIt's the third time this yearA rune on the founding stone has started to glowRumor is moving faster than the truthThe insurance is worth more than the cargo
19Someone already found the truth and was silenced for itThe healer knows the truth and is afraidThe town will burn before it gives inAn auction at week's end will decide itTurning back is worse than going on
20It's a trap, but not for the posseLeaving is the one thing no one is allowed to doThe posse was here before and left a messThe city watch has orders not to interfereSomeone aboard is the reason for all of it