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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Sound

Sound

Spells · Illusion

School Illusion
Complexity 1
Strain 1
Casting Invocation, 2 AP
Duration Instant
Save Perception
  • Communication
  • Sound

You create a specific sound at a point in range, up to the volume of a loud shout: a voice, an animal call, a snapping twig, a ticking device, a bell and so on. If you use it to distract or disrupt a creature, it makes a Perception save opposed by your Channeling result; on a failure it suffers 1 level of Disadvantage on its next Perception check or its next hearing-based action (choose when you cast).

Optional Modifiers

  • Greater Sound (+1): Perception saves against the distraction have 1 level of Disadvantage.

Critical Success

The target suffers 2 levels of Disadvantage instead.