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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Minor Mirage

Minor Mirage

Spells · Illusion

School Illusion
Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration 1 minute
Save Perception
  • Creation
  • Image

You create a small, silent visual illusion that fits in a 5-foot cube at a point your delivery reaches. It can't deal damage, hold anything up or block movement; creatures and objects pass through it. A creature that studies it carefully, touches it or passes through it can make a Perception save opposed by your Channeling result; on a success it knows it's an illusion for the duration.

Push: take 1 Strain to cast for 1 AP instead of 2.

Optional Modifiers

  • Bigger Mirage (+1): It can fill a 10-foot cube.
  • Lasting Mirage (+1): The duration becomes 1 stretch.
  • Fine Detail (+1): It can include intricate details, recognizable symbols or a short piece of writing.
  • Obscuring Mirage (+1): Until a creature recognizes it, it hides what is behind it (things still pass through).
  • Anchored Mirage (+3): The spell gains Invested. Created on or around an unattended object or a fixed point, it stays anchored there and the duration becomes 1 hour.

Critical Success

The illusion can include simple repeating motion: flickering flame, drifting smoke, swaying cloth, a turning wheel.