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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Mirage

Mirage

Spells · Illusion

School Illusion
Complexity 1
Strain 3
Casting Invocation, 2 AP
Duration 5 rounds
Save Perception
  • Creation
  • Image
  • Concentration

You create a visual illusion that looks real within the area of your delivery. It can show creatures, objects, terrain features or other visible things, and it can include simple movement and changes of appearance. It is intangible: it can't deal damage, hold anything up or block movement, and creatures and objects pass through it. A creature that touches it, passes through it, studies it carefully or has reason to doubt it can make a Perception save opposed by your Channeling result; on a success it recognizes the illusion and sees through it for the duration. The spell needs Concentration and ends the moment you stop concentrating.

Delivery restriction: with a delivery that has no area, the illusion is limited to a single 5-foot cube at the target point.

Optional Modifiers

  • Lasting Mirage (+1): The duration becomes 10 rounds.
  • Fine Detail (+1): The illusion can include intricate detail: readable writing, recognizable symbols and clearly identifiable features.
  • Mobile Mirage (+1): While you concentrate, you can move the illusion up to your standard range once per round for 1 AP.
  • Scripted Behavior (+1): The illusion can repeat a simple sequence of actions or movements you define when you cast it.
  • Obscuring Mirage (+1): Until a creature recognizes it, the illusion blocks line of sight through the area (things still pass through it).
  • Audible Mirage (+2): The illusion can include simple continuous sound that suits what it shows, up to the volume of a loud shout.
  • Lingering Mirage (+2): Cast it as a Chant; the duration becomes 1 stretch.
  • ★ Anchored Mirage (+3): Cast it as a Ritual; the spell gains Invested, and if the illusion is made on or around an unattended object or a fixed point, it stays anchored there for the duration, which becomes 1 hour. [School Mastery, 6+ ranks]

Critical Success

Perception saves to see through this casting have 1 level of Disadvantage.