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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Invisibility

Invisibility

Spells · Illusion

School Illusion
Complexity 3
Strain 5
Casting Invocation, 2 AP
Duration 5 rounds
  • Buff
  • Brewable

The target and its personal items turn invisible, leaving only the faintest visual distortion. Attacks against it that need sight suffer 2 levels of Disadvantage, and so do Perception checks to spot it by sight. When its position is partly given away (by water, mud, smoke, heavy rain, footprints or similar), reduce the penalty by 1 level in that situation.

Delivery restriction: one willing creature unless modified.

Optional Modifiers

  • Extended Invisibility (+2): Cast it as a Chant; the duration becomes 1 stretch. If the target makes a damaging attack or targets an unwilling creature with a spell, the spell ends right after that action.
  • Additional Target (+3): Affect one more willing creature.
  • Unwilling Invisibility (+2): Target an unwilling creature; it makes a Charisma save opposed by your Channeling result and is unaffected on a success.

Critical Success

The penalty becomes 3 levels of Disadvantage.