Catalog / Adversary Maneuvers / Unsettling Surge
Unsettling Surge
Adversary Maneuvers · Solo Package
Category Solo
Cost Free
- Solo
- Incredible
- Incredible Action
Incredible Action (use after a PC or PC ally ends its turn; choose 2 options when building the Solo). 1 creature within Close that can see or hear the Solo must succeed a Charisma, Perception or Fortitude save (as fits the Solo) against the Solo's action check or become Dazed until the end of its next turn.