Skip to content
COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Adversary Maneuvers / Unsettling Surge

Unsettling Surge

Adversary Maneuvers · Solo Package

Category Solo
Cost Free
  • Solo
  • Incredible
  • Incredible Action

Incredible Action (use after a PC or PC ally ends its turn; choose 2 options when building the Solo). 1 creature within Close that can see or hear the Solo must succeed a Charisma, Perception or Fortitude save (as fits the Solo) against the Solo's action check or become Dazed until the end of its next turn.