Catalog / Adversary Maneuvers / Living Hazard
Living Hazard
Adversary Maneuvers · Solo Package
Category Solo
Cost Passive
- Solo
- Presence
- Incredible Presence
Incredible Presence (always active; escalates when Bloodied). Choose a save when selected. A creature that hits the Solo with a melee attack while adjacent must succeed it against the Solo's action check or suffer: Might — pushed 5 ft plus Average Magnitude; Reflex — Average damage for its level; Fortitude — Slowed 5 plus Average Magnitude; Charisma — Dazzled X (X = Average Step). Bloodied: use Strong values.