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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Adversary Maneuvers / Living Hazard

Living Hazard

Adversary Maneuvers · Solo Package

Category Solo
Cost Passive
  • Solo
  • Presence
  • Incredible Presence

Incredible Presence (always active; escalates when Bloodied). Choose a save when selected. A creature that hits the Solo with a melee attack while adjacent must succeed it against the Solo's action check or suffer: Might — pushed 5 ft plus Average Magnitude; Reflex — Average damage for its level; Fortitude — Slowed 5 plus Average Magnitude; Charisma — Dazzled X (X = Average Step). Bloodied: use Strong values.