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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Adversary Maneuvers / Crush the Opening

Crush the Opening

Adversary Maneuvers · Solo Package

Category Solo
Cost Free
  • Solo
  • Incredible
  • Incredible Action

Incredible Action (use after a PC or PC ally ends its turn; choose 2 options when building the Solo). 1 creature within Close that is Off-Guard, Slowed, grabbed, Prone or Bloodied takes Weak persistent damage for the Solo's level, of a type matching one of its baseline attacks.